![]() Throughout the game, I found objects that would spawn infinitely as I tried to interact with them, or which would only appear if I looked at a room from a certain angle. To explain the game's best puzzles too specifically would be to ruin the joy of discovering their solutions, but there were moments where I plucked objects unexpectedly out of the background, or discovered secrets hidden inside small objects after enlarging them, or the camera tricked me into believing in an object that wasn't there. But despite some repetition, the game is far from a one-trick pony, and even just in the way things grow and shrink there's some variety. ![]() In fact, a few too many of the puzzles in Superliminal involve holding small objects above your head so they look far away, and then dropping them several times as they grow successively larger. It's a cool trick, and it's one Superliminal goes back to often. It's like Portal's puzzle chambers crossed with the dream spaces of Inception (and a hint of Alice in Wonderland too), but despite those clear influences Superliminal feels like its own thing. Similarly, if you grab something large in the distance and then look straight down, you can drop what is now a tiny object on the ground in front of you. A lot of this involves resizing objects through an extremely satisfying mechanic-if you hold up a small square block in a hallway and position the reticule so that the block looks like it's far in the distance, you can drop it… and it'll now be much larger and located down at the other end of the hall. The puzzles in Superliminal all revolve around your first-person viewpoint, and you have to figure out what elements of each environment you can manipulate. To get through the game, you're told to view things from a different perspective-although it might be more accurate to say that the game is about taking your existing perspectives and reconceptualizing them. ![]() Things go wrong fast, though you take a wrong turn and stumble deeper into a dream state than was intended, and the deeper you go, the further your surroundings shift from a recognizable reality. The whole game is set within your medically induced dream as the program probes your subconscious, asking you to complete a series of challenges to find peace of mind and overcome feelings of inadequacy and self-doubt. Glenn Pierce, one who is undergoing the Somnasculpta sleep therapy program. Superliminal offers a short, enjoyable run through a subconscious in crisis, and it's a consistently clever and pleasantly challenging game with a lot on its virtual mind. For all its confusing geometry, strange logic, and growing unease, it's ultimately an optimistic and satisfying experience. Superliminal is about dreams and dream-logic, and represents a sort of nightmare itself, but it's a different kind from the ones I've experienced. ![]() With the world in disarray as a pandemic threatens our safety and wellbeing, I know that I am not alone in seeing a heavy uptick in nightmares, including dreams about death, disease, and general distress. It is not without some charm and interest, and of its genre it is pleasant enough to play through.In 2020, it's been harder than ever to have a truly good night's sleep. I am sure you can sense my frustration here, because after first half hour I was sure I had stumbled upon a classic game. Although the game is short, it ran out of ideas well before the end point, and I was rather wishing for it all to be over about three quarters of the way through. The game quickly becomes a Stanley Parable walking sim, which as good as that game is, is not something I signed up for by buying Superliminal. Puzzle solutions become more mundane less imaginative and the solutions become less intuitive, which is ironic given the idea of the game is looking at things with a different perspective. Unfortunately after the third "wake" things go dramatically downhill. Puzzle mechanics are different enough for it to pique interest. Unfortunately after the third "wake" Superliminal starts strong, very strong.
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